Fans of the content-starved Overwatch video game were excited to finally get into the new and allegedly improved Overwatch 2 on the October 4th launch date.
Unfortunately, the thing that was getting launched last Tuesday was the players into never ending queues. The few lucky gamers that managed to get in were met with unstable connections, time out errors, and just good ol’ fashioned game crashes. On top of those issues, Blizzard also stated they were fighting off two DDoS (Distributed Denial of Service) attacks on launch day as well.
In order to fix many issues from the launch, Blizzard took the game down for several hours to attempt to stabilize their servers and roll out patches. The tactic seemed to work as most players no longer have to wait in 40,000 people long queues for hours on end just to get into the game to time out or crash.
As for the actual game, players will need time to adapt to the new meta, new hero specs, and overcome how the game is played now that it features five players per side (six was the standard in Overwatch) and only one tank player. The overall game play does feel faster than the original Overwatch and the new maps and heroes give a nice content boost that was missing over the last two years.
The biggest complaint is that Overwatch 2 just feels like a polished version of Overwatch. Aside from a few cosmetic changes on the main menu and to some character models, it feels…pretty identical. Blizzard is gambling that Overwatch 2 will be good enough to bring gamers back to their title. Time will tell, but if we learned anything from Cyberpunk and No Man’s Sky, rough launches are hard to come back from, but it is doable.
Image from: Activision-Blizzard